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  1. #1
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    Jan 2007

    Default Tetris might be good for you!

    Study: Tetris effective in treating lazy eye

    Contrary to popular opinion, video games can be good for your eyes.

    Researchers at McGill University in Montreal have found that puzzle games, especially the classic block-dropper Tetris, are effective in helping treat patients with amblyopia, better known as lazy eye.

    In a study published in Current Biology, researchers said patients who used Tetris in their treatment regimen showed a four-fold improvement in their lazy eye compared to those who simply used a patch, the traditional treatment for the condition.

    The study targeted adults who have historically not responded to traditional treatment for lazy eye. All of them played Tetris for an hour a day for about six weeks, but half did so with a patch over their good eye, while the others used no patch.

    As it turned out, those who played using both eyes did better long-term.

    "Using head-mounted video goggles, we were able to display the game dichoptically, where one eye was allowed to see only the falling objects and the other eye was allowed to see only the ground-plane objects," said ophthalmologist Dr. Robert Hess, who led the studi. "And it turns out the more they do that, the more the two eyes work together for the first time ever for them, the stronger it becomes and the more we can increase the contrast in the good eye, higher and higher, and bring it all the way up so the contrast is the same.”

    “We know they're doing it because they're playing a video game, where to increase the contrast, they need to get a good score. And to get a good score, they need to have combined the information in two eyes."

    Lazy eye occurs in three to four percent of the population in early childhood. While the eye itself is fine, problems with the brain's visual cortex cause it to be unable to see details in sharp focus and prevent many people with the condition from seeing in 3D.

    The study marks a notable advance in treatment of amblyopia, since the patch carries such a stigma for children – and is not entirely effective with them. The patch does not work for adults.

    While this test focused on adults, researchers are expanding it to included children as part of a worldwide clinical trial.


  2. #2
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    Jan 2007


    Tetris Curbs Cravings

    I've seen this headline, or something like it, in several places over the past couple of days: "Tetris Can Help Reduce Food Cravings!" The headlines refer to a new study published in the journal Appetite in which it was shown that playing Tetris helped the brain block images that promote cravings -- images of food, for example, or of other addictive substances, like tobacco or alcohol. The study found that people who spent even short amounts of time (three minutes) playing Tetris rated any cravings they have as weaker than those who attempted to play a game that never actually loaded.

    This is all well and good, and I'm sure lots of people are going to be downloading Tetris games to their phones or tablets or various devices, so that next time a craving hits they'll be ready to make it disappear like a solid row of bricks, but can we talk a little bit about what is really going on here? Is it really Tetris that is making the cravings evaporate, or is it simply taking the focus off of the food and putting it into something more productive? I think it is fairly obvious that the group that "waited for the game to load" could have been as successful in overcoming their cravings if they had been given something else to do besides … wait for the game to load.

    Presenting the study this way misses the point. It's not the game that weakened the cravings, it was simply the act of being engaged in another activity. Perhaps in some instances when a craving hits and you are both desperate not to give in and not in any position to dive into something worthwhile and productive (and there I go, revealing my opinions about gaming … ) pulling out Tetris may be your best bet.

    However, I think there are even better ways to stop yourself from indulging in the unhealthy cravings that are plaguing you. For example, you could walk away from them. As in, actually go for a walk. Leave behind the fridge and kitchen cupboards, and get lost in your neighborhood for 20 minutes instead. Or you could pick up a book, make that phone call to the friend you've been meaning to talk to for several weeks, sit down and play a game with your kid like you've been promising to do all day, or work on that project you can never seem to find the time to do.

    Aside from the fact that this "news" presents Tetris as the answer to our craving problems, the real issue I have with it is that it fails to identify what the real problem is when we give into cravings: we're bored. We're not thinking. We're allowing habits to dictate our actions rather than consciously taking responsibility for our actions and trying to improve our habits. Getting lost in a game of Tetris may be a good way to forget about the food that we're craving, but it is really just replacing that craving with what could, quite easily, become another mindless, habit-forming craving. And before we know it, we're talking about having to break out Tetris addiction.

    Instead of leaning on distractions to help conquer cravings, maybe we should recognize it as a signal that we're not engaged -- and find something worth getting lost in.



    Happy 30th Birthday, Tetris!
    Video: https://www.yahoo.com/tech/happy-30t...002364514.html


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